After all, gacha is a weakness of human nature, a microcosm of the crypto bubble—short-term hype overheating to cover long-term flaws.
TCG #gacha
$cards
Card collections are also limited by liquidity, which makes price increases more exaggerated—something that most new crypto TCG collectors should understand. If you're treating it as an investment and want to sell cards later, a crucial step is to aim for PSA 10; you'll never have issues selling your collectibles!
The cards themselves are just like the card market—winner takes all—which is why gacha has become so popular. High-end cards in the current strong market usually have good liquidity regardless of their grading. For example, Charizard, Gold Star, Crystal, and Shining cards.
There is a market for high-end cards, but many low-end cards, if not graded PSA 10, have poor liquidity for buying and selling. However, with the rise of platform gacha, there's an increased need for "cannon fodder," so players have shifted from selling to dealers at prices far below market value to handing them over to platforms instead. Because crypto trading card game platforms need these cards to populate their virtual markets, demand for such cards has risen. This is also where false EV expands market trading.

卡片收藏也都是受限于流动性所以价格上涨更浮夸,是大多数新的加密tcg收藏家应该了解的。如果你作为投资,想要以后卖卡,很重要的一步就是去PSA 10,你永远不会在销售你的收藏品上遇到问题!
卡片本身就如同卡片市场,赢家通吃,所以才有gacha的流行,高端卡片在当前这样的良好市场中,无论评级如何,通常都具有流动性。例如,喷火龙、金星、水晶、闪光卡。
对于高端卡片来说有市场,但许多低端卡片如果不是PSA10评级,对于买卖来说流动性很差,但是平台Gacha的流行变得更加需要炮灰,所以玩家从之前的以低于市场价值很多的价格卖给经销商成了转手给平台。因为加密交易卡游戏平台需要这些卡片来填充他们的虚拟市场,所以这类卡片的需求有所增加。这也是虚假EV扩容市场交易的地方。
TCG
@Collector_Crypt ..
A long, hot track doesn't need fast, accurate, ruthless, short, flat, and quick contract gameplay.
It requires running a marathon.
While $cards is exciting, the issues the market needs to face head-on are also the points that gacha card-collecting enthusiasts like me truly care about. Collect to earn is the true brilliance of IP, rather than using Gacha to mask the real demands: these problems arising and being solved are the truly great moments.
After all, gacha is a weakness of human nature, a microcosm of the crypto bubble—short-term hype overheating to cover long-term flaws. Only by overcoming five trials and slaying six generals can true greatness arrive:
1. Transparency issues:
The platform claims full transparency—publicly disclosing EV and odds—but the actual probabilities are unaudited, EV is based on volatile market data, and users cannot verify if the random algorithm is fair.
2. Inventory flaws: Restocking sells out in 10 minutes, yet it uses user money for market purchases—arbitrarily adjusting card pools, inventory restocking, and rarity thresholds to ensure EV "looks" positive, while being able to pause gacha or manipulate supply to create FOMO—this isn't game rules, but potentially an abuse of power.
3. Inventory is actually pre-sale: Not pre-storing enough cards, but using user gacha money to "buy on the spot" from market inventory, leading to delays, price squeezes, and potential shortages—claiming 1:1 binding, but actually dependent on external market fluctuations.
4. Revenue is actually blood-sucking: 99% relies on gacha, ignoring the secondary market—once the short-term frenzy cools down, the gacha happy homeland turns into a ghost town, poking at the regulatory soft spot of the TCG ecosystem.
5.
Facing the core issues, the revolutionary TCG topic still hasn't solved the scarcity problem, only adding manipulation risks—relying on a single gacha revenue stream creates false liquidity prosperity, ignoring sustainable finances, just like the past crv cvx vampire wars, where the wool comes from the sheep, piercing through the hollow hype of the entire on-chain TCG ecosystem, ignoring mainstream regulations and official IP threats.
6.
The EV scam is actually betting on market trends; it's a good direction but without fundamental improvements. Claiming EV higher than costs, but relying on user money to buy card inventory on the spot, with all value fluctuations passed on to users—essentially, the platform manipulates supply, betting the market doesn't collapse, turning users into suckers.

漫长热的赛道不需要快准狠短平快的合约玩法。
需要跑马拉松
$cards 兴奋的同时,市场需要正视的问题,也是像我这样gacha集卡爱好者真正关心的点,Collect to earn,才是Ip真正的光芒,而不是用Gacha掩饰真正的需求:这些问题遇到发生且被解决才是伟大的时刻
毕竟gacha是人性的弱点,是 crypto 泡沫的缩影——短期 宣传过热掩盖长期缺陷。过五关斩六将才能迎来真正的伟大:
1.透明度问题:
平台宣称full transparenc-公开 EV 和 odds,但实际概率未审计,EV 基于波动市场数据,用户无法验证随机算法是否公平
2.库存缺陷:补货10分钟售罄,却用用户钱市场采购——随意调整卡池、库存补货和稀有度阈值,确保 EV “看起来”正值,却能暂停 gacha 或操纵供应制造 FOMO——这不是游戏规则,也可能是权力滥用
3.库存实为预售:不预存足够卡片,而是用用户抽卡钱“现买”市场库存,导致延迟、价格挤压和潜在短缺——声称 1:1 绑定,但实际依赖外部市场波动
4.收入实则抽血:99%靠gacha,忽略二级市场——一旦短期狂热降温冷静,gacha快乐老家变成鬼城,戳 TCG 生态的监管软肋。
5.
面对本质问题,革命 TCG话题下还是没解决稀缺问题,只添操纵风险——依赖单一 gacha 收入,制造了虚假的流动性繁荣,忽略可持续的财务,就如同曾经的crv cvx吸血鬼战争,羊毛出在羊身上,戳穿整个 TCG 链上生态的空洞 hype,无视主流监管和官方 IP 威胁。
6.
Ev骗局实则是赌市场趋势,是好的方向但没有本质的改善,宣称 EV 高于成本,但靠用户钱现买卡库存,价值波动全转嫁用户——本质是平台操纵供应,赌市场不崩,用户成冤大头

TCG Track
This version of GameFi: collect to earn, gacha to earn
Z Generation's games
GenZ
Estimated to be the evolution and continuation of the NFT track:
The exchange is $Cards
Collector_Crypt and phygitals
Traditional big clients like Pokémon, Yu-Gi-Oh, etc. OGs and Disney, etc. IP character cards
In-circle big clients are $Pengu $Anime $Moonbirds $Ape $Axs $YGG $Ronin, etc. GameFi and NFT era OGs, from Play to Earn to Collect to Earn, Gacha to Earn

Q2’25 Highlights
@PythNetwork
While most oracles stalled, Pyth kept growing across value secured, activity, and institutional adoption. Let’s break down the quarter 👇
老币里面 $meme 上一次的打窝行情很好,而且是在没有最近的 @stakeland 更新情况下发生的。
现在我们知道挖矿又回来了。想象一下下一次的行情。收益驱动这一切
BOOST 分发只是开始。@0xChar 暗示还有更多代币将在 Stakeland 上线。
在我看来,@Memeland 从未秘密开发。他们一直在公开建设。@MemeStrategy 只是其中的例子。我相信未来几个月还会有更多好消息这一直是本轮 alt season 最显而易见的玩法
仅在过去30天内,就有14亿 $MEME 被质押,总质押量达到113.9亿 $MEME。在540亿的流通供应量中,这意味着20%的 $MEME 现已被锁定
$meme 这个tiker就跟 $ai 一样,风来的时候就不需要智商
CMC CEO @RushCMC 表示该流通数据是「反复与项目方确认的」
来了来了,老板们。WLFI的流通数据是我们反复与项目方确认的。币安及其它交易所也采用此数据。
战略轮的代币也在 TGE 流通范围内